<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Davy Davidse on Blog</title><link>https://blog.djvelimir.com/tags/davy-davidse/</link><description>Recent content in Davy Davidse on Blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 03 Sep 2026 18:08:57 +0200</lastBuildDate><atom:link href="https://blog.djvelimir.com/tags/davy-davidse/index.xml" rel="self" type="application/rss+xml"/><item><title>The 1 Trillion Pixel Maze: My Decade-Long Obsession with C# Optimization</title><link>https://blog.djvelimir.com/post/conferences/the-1-trillion-pixel-maze-my-decade-long-obsession-with-c%23-optimization---davy-davidse/</link><pubDate>Thu, 03 Sep 2026 18:08:57 +0200</pubDate><guid>https://blog.djvelimir.com/post/conferences/the-1-trillion-pixel-maze-my-decade-long-obsession-with-c%23-optimization---davy-davidse/</guid><description>&lt;p&gt;For the past 13 years I&amp;rsquo;ve been working on what started as a small maze generator, initially planning to give a presentation on it about a decade ago.&lt;/p&gt;
&lt;p&gt;Well&amp;hellip; here we are&amp;hellip; But as they say, better late than never.&lt;/p&gt;
&lt;p&gt;Join me on my &amp;ldquo;way over the top&amp;rdquo; adventure to be able to create a 1,000,000,000,000 pixel maze. I had to rethink maze generation algorithms, tackle memory optimizations, and relentlessly pursue the most obscure micro-optimizations.&lt;/p&gt;</description></item></channel></rss>